Can Octane Lights update in real-time in Viewport?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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reidstudio
Licensed Customer
Posts: 8
Joined: Tue Apr 28, 2020 6:05 pm

Is there a way to get real-time updates with an OctaneLight in the Octane viewport?

It seems like other lights have more immediate feedback, but the only way to see any change with these lights it to rebuilt the entire scene every single time. Is there a configuration or something I'm missing to get lights to provide some responsiveness in the real-time workflow?

EDIT: So it looks like disabling Quick Mode can help with making some changes - like intensity. But it still requires Updating Scene Geometry if I add or move lights/geo (which seems odd).
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi reidstudio,
select all objects (ctrl+a)
mouse righclick > Octane properties
set "all movable"
restart the scene
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
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Posts: 1374
Joined: Wed Jun 30, 2010 8:45 pm
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Personnally I use this script for years....
Place it in script/startup/ of your max version and all new object is a Movable Proxy. I never worry about.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi HHbomb,
you can also set all movable poxy as default in Octane global preferences > Main settings
Regards
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
reidstudio
Licensed Customer
Posts: 8
Joined: Tue Apr 28, 2020 6:05 pm

Thank you! That setting is exactly what I was looking for.
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