Is there a way to get real-time updates with an OctaneLight in the Octane viewport?
It seems like other lights have more immediate feedback, but the only way to see any change with these lights it to rebuilt the entire scene every single time. Is there a configuration or something I'm missing to get lights to provide some responsiveness in the real-time workflow?
EDIT: So it looks like disabling Quick Mode can help with making some changes - like intensity. But it still requires Updating Scene Geometry if I add or move lights/geo (which seems odd).
Can Octane Lights update in real-time in Viewport?
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- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi reidstudio,
select all objects (ctrl+a)
mouse righclick > Octane properties
set "all movable"
restart the scene
Regards
Paride
select all objects (ctrl+a)
mouse righclick > Octane properties
set "all movable"
restart the scene
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Personnally I use this script for years....
Place it in script/startup/ of your max version and all new object is a Movable Proxy. I never worry about.
Place it in script/startup/ of your max version and all new object is a Movable Proxy. I never worry about.
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- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
you can also set all movable poxy as default in Octane global preferences > Main settings
Regards
you can also set all movable poxy as default in Octane global preferences > Main settings
Regards
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- reidstudio
- Posts: 8
- Joined: Tue Apr 28, 2020 6:05 pm
Thank you! That setting is exactly what I was looking for.