UE 4.231 crashes on octane unload

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

Post Reply
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi,

first problem off the bat, the UE 4.321 crashes if i try and turn off octane.
2x1080ti, latest drivers.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Does this always happen?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

honestly i was avoiding this after it happened each time i tried, three in total.
i am using the pause viewport button, or stop.

if it occurs again i will report in here.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

double post
Last edited by crackfox on Fri May 22, 2020 10:23 pm, edited 3 times in total.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

just tried it on 4.25, yup. it crashed.
i have two 1080ti with the latest drivers.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

crackfox wrote:honestly i was avoiding this after it happened each time i tried, three in total.
i am using the pause viewport button, or stop.

if it occurs again i will report in here.

Sorry, do you mean that pressing the stop bottun makes it crash? Or going the the octane toolbar dropdown menu and selecting unload octane crashes?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi chris,

it appreciate you taking time on saturday to reply.

the unload button causes the crash.
why i used it at all - if i am running octane in viewport, i actually need to fire up the octane live viewer to pause it.
in ideal case, one would have a pause button in octane target render to allow for quicker layouting in unshaded mode.

i also had multiple crashes while saving and closing some material tabs.
reidstudio
Licensed Customer
Posts: 8
Joined: Tue Apr 28, 2020 6:05 pm

My UE4 always 'crashed out' on exit using Octane on 4.24.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi reid, happens to me aswell on each UE iteration.
Post Reply

Return to “Unreal® Engine”