Right now we only get a single Post Processing render pass which is applied over the final Beauty pass.
But if I split the lights into multiple IDs and later animated them in post that single Post Process pass is useless since we can't isolate the light IDs from it, without having to render each ...
Search found 4 matches
- Tue Apr 07, 2026 2:07 pm
- Forum: User requests
- Topic: Post Processing Pass per Light ID
- Replies: 0
- Views: 106
- Wed Feb 18, 2026 9:11 am
- Forum: Help / Tutorials
- Topic: HOW TO: Quickly Import C4D Octane Decals with a script.
- Replies: 1
- Views: 396
V2 Update!
Extended this script to completely automate the decal importing process.
Updated Features:
Takes material/decal directory path as input.
Automatically connectes the active PBR material (outermost material tag) with the Decal object.
Supports selective texture maps imports or uses the ...
Updated Features:
Takes material/decal directory path as input.
Automatically connectes the active PBR material (outermost material tag) with the Decal object.
Supports selective texture maps imports or uses the ...
- Sun Sep 14, 2025 4:21 am
- Forum: Help / Tutorials
- Topic: How to get the ID of octane's Decal Texture node?
- Replies: 1
- Views: 650
How to get the ID of octane's Decal Texture node?
https://i.ibb.co/ZRc2VjCf/image.png
I tried to manually connect it to a diffuse slot in an octane material and ran some script to get the shader details in console and got this
Shader: Decal texture | TypeID: 1064614 | Object: <c4d.BaseShader object called Decal texture/OctaneShader with ID ...
I tried to manually connect it to a diffuse slot in an octane material and ran some script to get the shader details in console and got this
Shader: Decal texture | TypeID: 1064614 | Object: <c4d.BaseShader object called Decal texture/OctaneShader with ID ...
- Fri Sep 12, 2025 6:49 am
- Forum: Help / Tutorials
- Topic: HOW TO: Quickly Import C4D Octane Decals with a script.
- Replies: 1
- Views: 396
HOW TO: Quickly Import C4D Octane Decals with a script.
I wrote this script for importing decals as it's quite tideous having to setup a new decal every single time.
This script takes the path of a material directory as input and creates an Octane Decale object from the available texture maps.
It's a pretty straight forward tool so just a fast-forwarded ...
This script takes the path of a material directory as input and creates an Octane Decale object from the available texture maps.
It's a pretty straight forward tool so just a fast-forwarded ...