Extended this script to completely automate the decal importing process.
Updated Features:
Takes material/decal directory path as input.
Automatically connectes the active PBR material (outermost material tag) with the Decal object.
Supports selective texture maps imports or uses the ...
Search found 3 matches
- Wed Feb 18, 2026 9:11 am
- Forum: Help / Tutorials
- Topic: HOW TO: Quickly Import C4D Octane Decals with a script.
- Replies: 1
- Views: 291
- Sun Sep 14, 2025 4:21 am
- Forum: Help / Tutorials
- Topic: How to get the ID of octane's Decal Texture node?
- Replies: 1
- Views: 544
How to get the ID of octane's Decal Texture node?
https://i.ibb.co/ZRc2VjCf/image.png
I tried to manually connect it to a diffuse slot in an octane material and ran some script to get the shader details in console and got this
Shader: Decal texture | TypeID: 1064614 | Object: <c4d.BaseShader object called Decal texture/OctaneShader with ID ...
I tried to manually connect it to a diffuse slot in an octane material and ran some script to get the shader details in console and got this
Shader: Decal texture | TypeID: 1064614 | Object: <c4d.BaseShader object called Decal texture/OctaneShader with ID ...
- Fri Sep 12, 2025 6:49 am
- Forum: Help / Tutorials
- Topic: HOW TO: Quickly Import C4D Octane Decals with a script.
- Replies: 1
- Views: 291
HOW TO: Quickly Import C4D Octane Decals with a script.
I wrote this script for importing decals as it's quite tideous having to setup a new decal every single time.
This script takes the path of a material directory as input and creates an Octane Decale object from the available texture maps.
It's a pretty straight forward tool so just a fast-forwarded ...
This script takes the path of a material directory as input and creates an Octane Decale object from the available texture maps.
It's a pretty straight forward tool so just a fast-forwarded ...