Search found 4 matches

by jigarmistry
Tue Apr 07, 2026 2:07 pm
Forum: User requests
Topic: Post Processing Pass per Light ID
Replies: 0
Views: 106

Post Processing Pass per Light ID

Right now we only get a single Post Processing render pass which is applied over the final Beauty pass.

But if I split the lights into multiple IDs and later animated them in post that single Post Process pass is useless since we can't isolate the light IDs from it, without having to render each ...
by jigarmistry
Wed Feb 18, 2026 9:11 am
Forum: Help / Tutorials
Topic: HOW TO: Quickly Import C4D Octane Decals with a script.
Replies: 1
Views: 396

V2 Update!

Extended this script to completely automate the decal importing process.

Updated Features:

Takes material/decal directory path as input.

Automatically connectes the active PBR material (outermost material tag) with the Decal object.

Supports selective texture maps imports or uses the ...
by jigarmistry
Sun Sep 14, 2025 4:21 am
Forum: Help / Tutorials
Topic: How to get the ID of octane's Decal Texture node?
Replies: 1
Views: 650

How to get the ID of octane's Decal Texture node?

https://i.ibb.co/ZRc2VjCf/image.png

I tried to manually connect it to a diffuse slot in an octane material and ran some script to get the shader details in console and got this

Shader: Decal texture | TypeID: 1064614 | Object: <c4d.BaseShader object called Decal texture/OctaneShader with ID ...
by jigarmistry
Fri Sep 12, 2025 6:49 am
Forum: Help / Tutorials
Topic: HOW TO: Quickly Import C4D Octane Decals with a script.
Replies: 1
Views: 396

HOW TO: Quickly Import C4D Octane Decals with a script.

I wrote this script for importing decals as it's quite tideous having to setup a new decal every single time.
This script takes the path of a material directory as input and creates an Octane Decale object from the available texture maps.

It's a pretty straight forward tool so just a fast-forwarded ...

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