This script takes the path of a material directory as input and creates an Octane Decale object from the available texture maps.
It's a pretty straight forward tool so just a fast-forwarded demo should do it.
Features
- Takes material/decal directory path as input.
- Supports selective texture maps imports or uses the available texture maps automatically by default.
- Can use the name of directory as decal object name.
- Automatically matches the size/ratio of decal object to the resolution of image textures
- Adds float texture as input for unavailable texture maps.
- Adds Color Correction Node and Gradient Nodes to Diffuse and Info maps respectively.
- You still have manully setup the octane's "Decal Texture" nodes in the active PBR material you want to use Decal Obects with.(This will also be automated in the upcoming v2 update, buyers will be notified via email)