Right now we only get a single Post Processing render pass which is applied over the final Beauty pass.
But if I split the lights into multiple IDs and later animated them in post that single Post Process pass is useless since we can't isolate the light IDs from it, without having to render each Light ID separately with Post Processing applied.
For me the only effect I usually like from octane's camera imager is the bloom effect. I can't replicate it in post so it would be amazing if I could separate Post Process pass for each Light ID.
I can use AOVs and apply a separate bloom effect and render out those AOVs but the Bloom effect there appears to be different than the one present in camera imager, even the settings are completly different. Maybe we can atleast have the same control options as in camera imager? So that we can easily copy the effect for each Light ID and render them as AOVs to get separated Post Process pass per Light ID?
Post Processing Pass per Light ID
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- jigarmistry

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