Thanks Juanjo for the clarification.
G
Search found 10 matches
- Fri Mar 10, 2023 3:51 am
- Forum: Houdini
- Topic: Color RGB to float
- Replies: 4
- Views: 1499
- Wed Mar 08, 2023 4:59 am
- Forum: Houdini
- Topic: Color RGB to float
- Replies: 4
- Views: 1499
Color RGB to float
Hi!
I was looking for getting a float output from a RGB. On the tool nodes there is only "float to RGB" but not "RGB to Float".
Node like "Tool_ColorCorrection" require a float input to drive some parameters. I tried to use an RGB as input but it's not considered by the Tool_ColorCorrection
I ...
I was looking for getting a float output from a RGB. On the tool nodes there is only "float to RGB" but not "RGB to Float".
Node like "Tool_ColorCorrection" require a float input to drive some parameters. I tried to use an RGB as input but it's not considered by the Tool_ColorCorrection
I ...
- Thu Feb 23, 2023 3:57 am
- Forum: Houdini
- Topic: Color Vertex Attribute question
- Replies: 5
- Views: 1777
Re: Color Vertex Attribute question
Ah OK! I will use those available wisely then!
Thanks for the heads up!
G.

Thanks for the heads up!
G.
- Wed Feb 22, 2023 4:28 am
- Forum: Houdini
- Topic: Color Vertex Attribute question
- Replies: 5
- Views: 1777
Color Vertex Attribute question
Hi everyone!
I noticed that the node "Color Vertex Attribute" only imports two the custom attributes. If I promote through Ocatane objParms a third attributed with geometry it is not read. Example myCustom_1, myCustom_2, myCustom_3(this is not evalueted by the shader).
The attributes I'm promoting ...
I noticed that the node "Color Vertex Attribute" only imports two the custom attributes. If I promote through Ocatane objParms a third attributed with geometry it is not read. Example myCustom_1, myCustom_2, myCustom_3(this is not evalueted by the shader).
The attributes I'm promoting ...
- Sun Jan 17, 2021 8:29 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 for Houdini Beta build 2020.2.0.1 RC6
- Replies: 32
- Views: 13030
Re: OctaneRender 2020.2 for Houdini Beta build 2020.2.0.1 RC6
Hello!
The "Instance object node" works only the first time I render it. If I close the IPR window and relaunch it, it gives me an error. Even if with only one instance.
To restart the render I have to close Houdini and reopen it.
I have 2080ti x2 and I tried to disable the RTX option and also the ...
The "Instance object node" works only the first time I render it. If I close the IPR window and relaunch it, it gives me an error. Even if with only one instance.
To restart the render I have to close Houdini and reopen it.
I have 2080ti x2 and I tried to disable the RTX option and also the ...
- Sat Dec 05, 2020 3:59 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.2 RC4
- Replies: 16
- Views: 10696
Re: OctaneRender™ 2020.2 RC4 [current 2020.2]
Thanks team for the update!
- Sun Nov 29, 2020 12:50 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.2 RC3
- Replies: 26
- Views: 14018
Re: OctaneRender™ 2020.2 RC3 [current 2020.2]
When I use the white balance picker on the viewport , Octane is crashing even with a empty scene.
Ps. Windows version RC3
Thanks
Ps. Windows version RC3
Thanks
- Fri Apr 03, 2020 11:26 pm
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1
- Replies: 29
- Views: 11965
Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1
juanjgon wrote:Yes, sorry for the delay. The new build including the RC2 core is almost ready. I'll release it this weekend for sure!
Thanks,
-Juanjo
Thanks Juanjo!
- Sat Jan 18, 2020 5:16 am
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.1 XB2
- Replies: 20
- Views: 8519
Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.1 XB2
Hello!
I was testing the displacement and i noticed that with the RTX on the shadows are not calculated.
In the standalone version, however, everything works correctly.
Thanks,
Giovanni
Using the same XB2 Standalone? This is really weird. Can you share a test scene to check it here?
Thanks ...
I was testing the displacement and i noticed that with the RTX on the shadows are not calculated.
In the standalone version, however, everything works correctly.
Thanks,
Giovanni
Using the same XB2 Standalone? This is really weird. Can you share a test scene to check it here?
Thanks ...
- Mon Jan 13, 2020 2:02 am
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.1 XB2
- Replies: 20
- Views: 8519
Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.1 XB2
Hello!
I was testing the displacement and i noticed that with the RTX on the shadows are not calculated.
In the standalone version, however, everything works correctly.
Thanks,
Giovanni
I was testing the displacement and i noticed that with the RTX on the shadows are not calculated.
In the standalone version, however, everything works correctly.
Thanks,
Giovanni