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Discuss or ask critique about your current works
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Son Kim
Licensed Customer
Posts: 90
Joined: Fri Jan 22, 2010 5:02 pm
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Just some boring clay renders of an old subdivision surface model i made for a client in Modo. I never done render before so want to start learning it with Octane. Still have some minor modeling to add, then i'll texture it. Its 600,000 triangles uses about 150 MB of RAM.

edit: here is the client's rendition: http://www.luxology.com/gallery/image.aspx?id=9981
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using direct lighting, small shading artifact.
using direct lighting, small shading artifact.
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pedrofelipe
Licensed Customer
Posts: 157
Joined: Mon Jan 18, 2010 2:06 pm
Location: The Netherlands

I love the modeling son kim... very good!
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Son Kim
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Posts: 90
Joined: Fri Jan 22, 2010 5:02 pm
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pedrofelipe wrote:I love the modeling son kim... very good!
Thanks :)


Well here is some texture renders, path tracing,33 minutes. I think i should try something more simple to test out studio lighting setup(bounces cards,etc). Is there a way to hide the HDRI image while still using it to light the scene?
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some weird artifact under the down arrow sign.. :|
some weird artifact under the down arrow sign.. :|
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Proupin
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Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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you mean do not see the hdri in the background? put a plane behind it :D

Amazing render, modelling so clean...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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