Daz3d Victoria 5 Bree Elite textures

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Isotemod
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Bit of a struggle to take advantage of SSS this is my first try.
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breesss2abig.png
p3taoctane
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Very nice. Clean simple, not overly suggestive. Best skin from med range I have seen so far. Well done indeed. Would love to see your settings if you have a moment to share.
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matej
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Looks too "oiled", imo
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Isotemod
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matej wrote:Looks too "oiled", imo
I agree it is far more uniformly specular than intended.

I'm having a little trouble with specular maps seems the specular behaviour has changed a bit since last version.
simpo
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Wow.. may i ask how do you get DAZ studio to work with Octane?

Thanks.
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tglaja
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Isotemod wrote:Bit of a struggle to take advantage of SSS this is my first try.
1) I'm having problem exporting maps from Daz Studio. Most of the time it only exports diffuse. I use the export settings as per Octane manual. Anyone knows what did I do wrong?
2) Do you mind sharing your octane settings to get the effects you have in the pic?

Thanks//
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Isotemod
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I export from Daz Studio as a .obj.

The settings in the Octane manual are correct except for the scale which must be set to 1% Daz scale is 1 unit=1cm octane scale is 1 unit=1m If you get the scale wrong lighting will not work as intended scale is very important in octane.

Generally the .obj will allow for difuse, bump and Opacity but its dependant on the materials being in the right spots in the surface settings. For this reason you may need to manually find the textures that don't export properly.

As to settings Diffuse is fine at 1 but both specular and bump need to be set based on the map but generally bump should be very low .020 is not uncommon. Specular and roughness is according to taste and again varies if your using a specular map.

Ive not found settings for the SSS in Octane that im happy with but using a mix material 1 glossy 1 diffuse with a SSS map in the transmission channel for the Diffuse is a good start but the effects tend to be subtle.

By creating material macros for the main surface groups Face, Torso and Limbs you can save 1 of these as a template and altrering material macros is quicker than altering each individual surface.

If you have any other specific questions feel free to ask.
Tugpsx
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Removed at OP request
Last edited by Tugpsx on Mon Nov 14, 2011 4:48 am, edited 2 times in total.
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Alain
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Oh la la ! Nice :-)

Kind regards
Alain
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Isotemod
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Tugpsx wrote:Daz2Octane coming soon, more options added daily.
Dazoctane7.jpg
How rude!
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