hello i would like know how i can create a natural white water clear becouse mine is so dark i been used material livebd and is the same result
i add image, thank you for your read this profile
dark water
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
use the little trick of adding some opacity to the specular material of the water, for a bonus, use a texture mix in the opacity with a noise generator and put something like 0,9 and 0,6 in the values, play with the scale of the noise and you'll get fake caustics on the go.... 

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Also, your absorption is like 0.0001, which means that most of the light is absorbed after it has passed through 0.0001m of water, more accurately: 0.1mm of water, try increasing it 

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gracias kubo por tu comentario pero donde encuentro este ¿ noise generator ?
thank you sportler i will the change and i`ll upload image
regards
in the image of palms and water mirror i did this texture with the version 2.46 and i don't had problem just was an specular with the values 1.333 and nothing more i don't know why i can't do the same texture with 2.52 version
thank you sportler i will the change and i`ll upload image
regards
in the image of palms and water mirror i did this texture with the version 2.46 and i don't had problem just was an specular with the values 1.333 and nothing more i don't know why i can't do the same texture with 2.52 version
you were using an HDRI to light the scene in the first one, on the second one you are using the sun.
The noise, use a turbulence node attach it to the first slot on a mix texture node, and play with the other 2 values till it looks correct.
The noise, use a turbulence node attach it to the first slot on a mix texture node, and play with the other 2 values till it looks correct.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
hi kubo is not an hdri is just the background white of the octanerender, none texture
i'll try using your comment
regards
i'll try using your comment
regards
well, doesn't matter if it's an HDRI or a white texture, same applies. The sun right now has a different aproach and as long as you don't do the opacity trick with it light won't go thru your objects.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
thank you again kubo, you are so friendly i'll upload image to see the caustics in the water, how do you know much about this program ?
regards
regards
- gilfanovruslan
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The Sun is very blue, but without the blue sun water in not blue 

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