dark water

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar (Default)
merid888

hello i would like know how i can create a natural white water clear becouse mine is so dark i been used material livebd and is the same result
i add image, thank you for your read this profile
Attachments
agua (water).JPG
Materiales.JPG
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

use the little trick of adding some opacity to the specular material of the water, for a bonus, use a texture mix in the opacity with a noise generator and put something like 0,9 and 0,6 in the values, play with the scale of the noise and you'll get fake caustics on the go.... ;)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
Sportler
Licensed Customer
Posts: 96
Joined: Fri Jul 22, 2011 3:37 pm
Location: Norway

Also, your absorption is like 0.0001, which means that most of the light is absorbed after it has passed through 0.0001m of water, more accurately: 0.1mm of water, try increasing it ;)
GPU: 1x Nvidia RTX 3080 Ti
RAM: 64GB DDR4 3200MHz
CPU: 5950x
User avatar (Default)
merid888

gracias kubo por tu comentario pero donde encuentro este ¿ noise generator ?
thank you sportler i will the change and i`ll upload image
regards

in the image of palms and water mirror i did this texture with the version 2.46 and i don't had problem just was an specular with the values 1.333 and nothing more i don't know why i can't do the same texture with 2.52 version
Attachments
Exterior_3.png
Opacity+Mix.JPG
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

you were using an HDRI to light the scene in the first one, on the second one you are using the sun.
The noise, use a turbulence node attach it to the first slot on a mix texture node, and play with the other 2 values till it looks correct.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar (Default)
merid888

hi kubo is not an hdri is just the background white of the octanerender, none texture
i'll try using your comment
regards
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

well, doesn't matter if it's an HDRI or a white texture, same applies. The sun right now has a different aproach and as long as you don't do the opacity trick with it light won't go thru your objects.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar (Default)
merid888

thank you again kubo, you are so friendly i'll upload image to see the caustics in the water, how do you know much about this program ?
regards
User avatar (Default)
merid888

i add image the first without sun and second with sun
i add water values too
i would like read some comments
thank you
Attachments
Agua2.JPG
4.png
5.png
gilfanovruslan
Licensed Customer
Posts: 41
Joined: Wed Mar 09, 2011 6:23 am

The Sun is very blue, but without the blue sun water in not blue :)
Win 7 x64 |gtx560ti 2gb | 2600K | 16gb | Google translator
Post Reply

Return to “Works In Progress”