I often work with stereoscopic images and render at fairly high resolutions; with complex scenes, I frequently run out of memory.
I tried splitting the render into four parts by setting a render region, but memory usage remains the same as for the full frame.
Is this an expected limitation?
Render region memory improvement
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Hi,
Render region can have an impact on rendering speed, but not on memory used for the big frame buffer.
Please have a look at the following lua script instead, it is reducing the frame buffer in smaller tiles to have an impact also on memory usage:
viewtopic.php?t=59099
ciao,
Beppe
Render region can have an impact on rendering speed, but not on memory used for the big frame buffer.
Please have a look at the following lua script instead, it is reducing the frame buffer in smaller tiles to have an impact also on memory usage:
viewtopic.php?t=59099
ciao,
Beppe

