New version of the TiledCameraAni script, now at v1.08 to work with OctaneRender® 2021.1 or greater, and the new AOVs system.
For OctaneRender® v2 to 2020.2.5, please still use version 1.06.
Animated tiled camera v1.08
Animated tiled camera v1.06
The idea is to create an animation of a big frame buffer divided into tiles to be ready to be sent to RNDR for rendering more rapidly.
As a side effect, in v2, is useful also for removing the frame buffer limitation on VRAM .
The new script works with Thin Lens, Panoramic, and Backing camera node. It should also work with Universal ThinLens Camera.
Thin Lens Camera,
The script creates an animator for the shift parameter, and changes some parameters like fov and resolution of a Thin lens Camera node. The user define the number of tiles per axis (from 2 to 89) and the script creates the animation. Vignetting and Post processing will be disabled, if present.
The new version takes into consideration if the original camera has already the Shif parameter different from 0.
Note, if Autofocus is active, the script will stop asking to remove the option and choose focus point before executing the script again.
Panoramic Camera
The script automatically creates an animator of the panoramic type in Cube map mode (v3 only) with 6 frames if mono or 12 frames if stereo with Samsung Gear VR resolution (1536x1536). The final node graph has the render target outputs ready to be connected to a render job node.
Backing Camera
Instead of splitting the frame buffer in tiles, the script changes the UV region Size parameter, and creates an animator of the UV Region Minimum parameter. In this way it is possible to multiply the frame buffer to obtain a high resolution version of the backed texture.
To assemble all the tiles in Photoshop, I use this modified old java script founded on the Adobe forum:
Create an empty document with the final resolution, run the script, locate the folder with the rendered frames and click on Process. Unfortunately it doesn't work with Cube Map VR frames.
Happy Rendering
ciao beppe
Animated tiled camera v1.08
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Last edited by bepeg4d on Fri May 05, 2023 3:50 pm, edited 3 times in total.
I must try it asap - seems to be a kick ass script!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Hi,
happy to hear that you find my script useful.
Please, try with the attached new version, it should have solved the shift issue, and also works with v4: Looking forward for your feedback,
ciao Beppe
happy to hear that you find my script useful.
Please, try with the attached new version, it should have solved the shift issue, and also works with v4: Looking forward for your feedback,
ciao Beppe
I have updated the script in the first post, now at v1.05, with the correction of the Shift parameter, and a new Backing camera workflow.
Happy Tiled Rendering,
ciao Beppe
Happy Tiled Rendering,
ciao Beppe
Hi,
you can go to Standalone menu Windows/Create Scripting window, and load and run the script in it.
Alternatively, go to Standalone Preferences, and define a Script folder path: Then copy in it the desired scripts, and restart Standalone, or use the Rescan Script folder option in Script menu: ciao Beppe
you can go to Standalone menu Windows/Create Scripting window, and load and run the script in it.
Alternatively, go to Standalone Preferences, and define a Script folder path: Then copy in it the desired scripts, and restart Standalone, or use the Rescan Script folder option in Script menu: ciao Beppe
Hi promity,
I have updated it to 1.06, try with this version.
ciao Beppe
I have updated it to 1.06, try with this version.
ciao Beppe