Animated tiled camera v1.05

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Animated tiled camera v1.05

Postby bepeg4d » Sun Jan 29, 2017 3:49 pm

bepeg4d Sun Jan 29, 2017 3:49 pm
Animated tiled camera v1.05
tiledcameraani_1.05.lua
(28.76 KiB) Downloaded 64 times


New version of the TiledCameraAni script, now at v1.05. I have corrected the Shift issue, and added also the Backing Camera.
The idea is to create an animation of a big frame buffer divided into tiles to be ready to be sent to ORC for rendering. As a side effect, in v2, is useful also for removing the frame buffer limitation on VRAM . The new script works with Thin Lens, Panoramic, and Backing camera node.

Thin Lens Camera,
The script creates an animator for the shift parameter, and changes some parameters like fov and resolution of a Thin lens Camera node. The user define the number of tiles per axis (from 2 to 89) and the script creates the animation. Vignetting and Post processing will be disabled, if present.
The new version takes into consideration if the original camera has already the Shif parameter different from 0.
Note, if Autofocus is active, the script will stop asking to remove the option and choose focus point before executing the script again.
A5396AE0-7895-4C22-9E81-B3C95D5206CD.jpeg


Panoramic Camera
The script automatically creates an animator of the panoramic type in Cube map mode (v3 only) with 6 frames if mono or 12 frames if stereo with Samsung Gear VR resolution (1536x1536). The final node graph has the render target outputs ready to be connected to a render job node.

Backing Camera
Instead of splitting the frame buffer in tiles, the script changes the UV region Size parameter, and creates an animator of the UV Region Minimum parameter. In this way it is possible to multiply the frame buffer to obtain a high resolution version of the backed texture.
DD567B44-ABAF-4A04-8F86-D32052A8868E.jpeg


To assemble all the tiles in Photoshop, I use this modified old java script founded on the Adobe forum:
mergeTiledImages3.js.zip
(2.28 KiB) Downloaded 311 times

Screen Shot 2017-01-29 at 16.41.58.jpg
Screen Shot 2017-01-29 at 16.41.58.jpg (19.88 KiB) Viewed 6026 times

Create an empty document with the final resolution, run the script, locate the folder with the rendered frames and click on Process. Unfortunately it doesn't work with Cube Map VR frames.
Happy Rendering
ciao beppe
Last edited by bepeg4d on Sun Feb 03, 2019 11:35 pm, edited 1 time in total.
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Re: Animated tiled camera

Postby smicha » Thu Feb 16, 2017 8:41 pm

smicha Thu Feb 16, 2017 8:41 pm
I must try it asap - seems to be a kick ass script!
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Animated tiled camera

Postby oscartung » Tue Oct 23, 2018 6:44 am

oscartung Tue Oct 23, 2018 6:44 am
I use this script all the time for big renders thanks. However when lens shift is used on the original renders, the output is shifted, is there a way around this?
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Re: Animated tiled camera

Postby bepeg4d » Mon Oct 29, 2018 4:16 pm

bepeg4d Mon Oct 29, 2018 4:16 pm
Hi,
happy to hear that you find my script useful.
Please, try with the attached new version, it should have solved the shift issue, and also works with v4:
tiledcameraani_1.03.lua
(18.83 KiB) Downloaded 73 times

Looking forward for your feedback,
ciao Beppe
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Re: Animated tiled camera

Postby oscartung » Mon Nov 05, 2018 5:02 am

oscartung Mon Nov 05, 2018 5:02 am
Hi Thank you so much for the update, the script is working in 4.0, however the lens shift problem is still not working on my side
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Re: Animated tiled camera v1.05

Postby bepeg4d » Sun Feb 03, 2019 11:37 pm

bepeg4d Sun Feb 03, 2019 11:37 pm
I have updated the script in the first post, now at v1.05, with the correction of the Shift parameter, and a new Backing camera workflow.
Happy Tiled Rendering,
ciao Beppe
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