We are excited to bring you OctaneRender 2026.5. Thanks again to all those who sent us feedback and continuously help us improve Octane.
This version includes native support for the upcoming NVIDIA RTX Spark™ as well as a number of stability improvements and some small features.

Important notes:
- The minimum NVIDIA driver version required is R555 (R572 for GeForce RTX50 series, R615 for RTX Spark).
- The minimum version of macOS required is 14.5.
Changes since 2026.4
New features
- Added native support for NVIDIA RTX Spark™ device binaries (NVIDIA CC 12.1 - Windows only).
- Added
--prevent-sleepcommand-line option to prevent the computer from entering sleep mode until a running script completes. - Added support for OpenColorIO 2.5 configurations.
- Increased the maximum count of mesh instances that can be loaded into a scene, provided there is enough VRAM available.
- Added support for preventing entering sleep mode during rendering on Linux when the system is set up to allow this.
- Added support importing USD containing MaterialX image nodes that use relative file paths.
- Improved neural radiance cache controls in direct light, path tracing, and photon tracing kernels:
- Added
NRC samplespin to control how many samples are used to prepare the neural radiance cache. Higher values increase initial sample accuracy but extend preparation time, while lower values reduce preparation time at the cost of initial accuracy. Recommended for complex or dark scenes (higher count) and open/well-lit scenes (lower count). - Added
NRC online trainingpin which enables continuous online training for neural radiance cache.
- Added
- MaterialX
- Fixed issues with MaterialX
BumpandHeightToNormalnodes, which could produce incorrect results. - Fixed MaterialX
HeightToNormalfor non-UV-based use cases. - Fixed MaterialX
Imagenodes to no longer display a warning message when the file input is set to an empty string. - Fixed MaterialX Bump node to ensure consistent results with Bump material/layer inputs.
- Corrected world space normal handling in materials and layers when MaterialX
NormalMapis not used.
- Fixed issues with MaterialX
- USD
- Fixed an issue where USD materials in ORBX could not be saved or loaded when originating from referenced
.mtlxfiles. - Fixed USD import errors for unconnected displacement in MaterialX materials.
- Fixed USD importer issues when loading point instancers with time-varying instance counts.
- Fixed an issue where USD materials in ORBX could not be saved or loaded when originating from referenced
- General stability improvements when using neural radiance cache.
- Fixed issue causing renders to stall when using photon mapping with network rendering or subsampling.
- Fixed dark artifacts in caustics when accurate colour is enabled and dispersion is active on objects casting caustics.
- Fixed inconsistent image quality between different parts of large renders when using photon mapping across multiple GPUs or network render nodes.
- Fixed incorrect contribution of indirect emitter hits if some light IDs are excluded.
- Fixed a memory leak that occurred when using Gaussian splats on Windows and Linux.
- Fixed a render engine error on macOS when using the linear upsampler set to 66%.
- Fixed an error when launching the
install-daemon.shscript from a folder with spaces in its path. - Fixed an issue where toggling the denoiser during rendering of scenes using meshlet-based geometry caused unexpected resets, corrupting level-of-detail (LOD) data and resulting in render engine errors.
- Fixed an issue where using the upsampler with 4x4 viewport subsampling could cause black tiles to appear in the render.
- Fixed application crash when enabling neural radiance cache on unsupported GPUs.
- Fixed output texture value typing of
Float ImageandAlpha Imagetexture nodes. - Fixed Power pin in image texture node to support RGB values again.
- Fixed the default orientation of anisotropic effects in OpenPBR materials when the tangent input is not connected.
- Fixed unnecessary reloading of mesh and image nodes when making copies.
- Fixed issue with
octane.file.fopenpreventing from saving when opening currently open packages.
Studio+ Downloads
OctaneRender Studio+ 2026.5 Standalone for Windows (installer)
OctaneRender Studio+ 2026.5 Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2026.5 Standalone for Linux
OctaneRender 2026.5 Standalone for macOS
OctaneRender Studio+ 2026.5 Node for Windows (installer)
OctaneRender Studio+ 2026.5 Node for Windows (ZIP archive)
OctaneRender Studio+ 2026.5 Node for Linux
Demo Downloads
OctaneRender Studio+ 2026.5 Standalone Demo for Windows (installer)
OctaneRender Studio+ 2026.5 Standalone Demo for Windows (ZIP archive)
OctaneRender Studio+ 2026.5 Standalone Demo for Linux
Studio+ Chinese Downloads
OctaneRender Studio+ 2026.5 (Chinese) Standalone for Windows (installer)
OctaneRender Studio+ 2026.5 (Chinese) Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2026.5 (Chinese) Standalone for Linux
OctaneRender Studio+ 2026.5 (Chinese) Node for Windows (installer)
OctaneRender Studio+ 2026.5 (Chinese) Node for Windows (ZIP archive)
OctaneRender Studio+ 2026.5 (Chinese) Node for Linux
Happy rendering,
Your OTOY Team

