Hi, am I doing wrong?
I can't get an area light invisible behind a specular material, windows or other glass-objects.
Object can be single sided or double, I tried Path Tracing, PMC, Photon Tracing and many options in Visibilty- and Light Settings-Tab of the Area Light Tag (Including "Opacity" in Light Settings as seen in an 2015 post).
Is there any chance to get it invisible, am I doing it wrong?
Thanks alot,
K
Area Light behind specular material still visible
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- jayroth2020

- Posts: 494
- Joined: Mon May 04, 2020 7:30 pm
From Dino Muhic: This is how you can do it —
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Or in 2026.1 you can now create a Trace set on the Light, then on the Glass, apply an Octane Object Tag, and exclude the Light set with only Refractive active, and "Apply to future hits" value sets to "Next hit only":
There is a sphere light behind the glass, but is is only visible by all the other objects.
Here is the example scene: ciao,
Beppe
Here is the example scene: ciao,
Beppe
Thanks alot jayroth (and Dino as well
And the Gradient seems to be not mandatory as far as I see.
Thank you also Beppe, I'll give it a try later on.
Seems to be a bit more complicated in the setup
| Win 11 | 64 GB RAM | AMD 5900X | RTX 3090 24 GB | C4D R21 | C4D-Octane v2026.1 |

