Area Light behind specular material still visible

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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dinf
Licensed Customer
Posts: 228
Joined: Fri Feb 15, 2013 1:46 pm
Location: Germany

Hi, am I doing wrong?
I can't get an area light invisible behind a specular material, windows or other glass-objects.
Object can be single sided or double, I tried Path Tracing, PMC, Photon Tracing and many options in Visibilty- and Light Settings-Tab of the Area Light Tag (Including "Opacity" in Light Settings as seen in an 2015 post).

Is there any chance to get it invisible, am I doing it wrong?
Thanks alot,
K
| Win 11 | 64 GB RAM | AMD 5900X | RTX 3090 24 GB | C4D R21 | C4D-Octane v2026.1 |
jayroth2020
OctaneRender Team
Posts: 494
Joined: Mon May 04, 2020 7:30 pm

From Dino Muhic: This is how you can do it —
image (24).png
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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bepeg4d
Octane Guru
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Or in 2026.1 you can now create a Trace set on the Light, then on the Glass, apply an Octane Object Tag, and exclude the Light set with only Refractive active, and "Apply to future hits" value sets to "Next hit only":
IMG_6849.jpeg
There is a sphere light behind the glass, but is is only visible by all the other objects.

Here is the example scene:
TraceSetLightbehindGlass.zip
(261.22 KiB) Downloaded 9 times
ciao,
Beppe
dinf
Licensed Customer
Posts: 228
Joined: Fri Feb 15, 2013 1:46 pm
Location: Germany

jayroth2020 wrote: Mon Feb 02, 2026 10:54 pm From Dino Muhic: This is how you can do it —
Thanks alot jayroth (and Dino as well :)) - that'll do very well!
And the Gradient seems to be not mandatory as far as I see.


Thank you also Beppe, I'll give it a try later on.
Seems to be a bit more complicated in the setup :)
| Win 11 | 64 GB RAM | AMD 5900X | RTX 3090 24 GB | C4D R21 | C4D-Octane v2026.1 |
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