I'm trying to create a material that diffuses anything covered by it. See attachment.
The issue is, the only way I found to do this was using a frosted glass effect using a specular material. That doesn't work for me, however, as it changes from transparent to reflective, depending on the angle, since it behaves like glass (see screenshot).
Unfortunately I couldn't figure out any settings to change that. Does anyone know how to do this?
