Does anyone have any insight on how to inject the c4d pyro colours into octane's rendering? Im trying to render some rainbow dust but cant work it out. I can using images and gradients piped into the density colour mapped on from the outside but im trying to use the color of the volume itself so the colours can stick with the voxels from emission through the animation. Scene attached
Pyro colors into octane
Moderators: ChrisHekman, aoktar
Hi,
very easy, just type "color" in the Scatter/Color channel field instead of "density": ciao,
Beppe
very easy, just type "color" in the Scatter/Color channel field instead of "density": ciao,
Beppe