Aces Diffuse (Info) pass colour issue

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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RyanH1984
Licensed Customer
Posts: 5
Joined: Wed Oct 02, 2019 9:29 pm

Hello,
I've been have problems exporting an Diffuse colour pass to match the colour texture map plugged into the diffuse material channel.
I'm using the default Aces tick pox and exporting Aces CG
I'm compositing in Ae and have the Aces work flow set up.

When I bring the texture map in I make sure this is interpreted as sRGB to view correct. However the Diffuse info channel for the render doesn't match Image
What's the best way to work with Aces and export a Diffuse pass that matches a defuse colour map?
Attachments
Screenshot 2025-05-29 153326.png
karl
OctaneRender Team
Posts: 396
Joined: Sun Oct 13, 2019 11:26 pm

Hi Ryan,

Could you please confirm exactly which pass you're exporting? For example, "Diffuse", "Diffuse filter (beauty)" or "Diffuse filter (info)". I assume it's Diffuse filter (info) because you mentioned info but I just want to make sure.

It would also be helpful if you could also attach the exact image file you're using for the texture, and ideally, also the test scene from your screenshot, exported as ORBX.
skientia
Licensed Customer
Posts: 239
Joined: Tue Mar 12, 2024 1:50 am
Contact:

In addition to Karl's reply:

- How is the texture (flat 2D preview visible in the bottom) is displayed?
- Are the two superposed image files from Octane or a collage?
- What version of Octane? This will indicate the hard-coded internal OCIO version.
- What version of ACES? If solely using the checkbox in the Imager, simply sharing which Octane version is sufficient.
I'm using the default Aces tick pox and exporting Aces CG
The ACES checkbox is strictly a natively implemented ACES display conformation consisting of the ACES RRT + sRGB ODT.
It's a one-click ACES signal processing of the non-conformed render data to sRGB display specifications with the ACES RRT (the "ACES look").
More details about it on this page.
When I bring the texture map in I make sure this is interpreted as sRGB to view correct.
non-linear sRGB (non ACES) from the Octane texture file list options?
To clarify any confusing parts, consulting the suggested page is recommended.
Octane resources
OCTANE POSTS (URLs have changed, which will break some links but all content remains available).
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