octane composite material's mask cuts off the intersecting objects when the Masked shader is fully transparent
Moderators: ChrisHekman, aoktar
I have already tried the Mix Material but also this does the same cut off problem while it is fully transparent.
The test scene is shared here with you: https://drive.google.com/file/d/1lf0qxL ... sp=sharing
Hi,
try to add a zero to Ray Epsilon value in kernel panel to reduce it and increase the precision of the rays: ciao,
Beppe
try to add a zero to Ray Epsilon value in kernel panel to reduce it and increase the precision of the rays: ciao,
Beppe
Hello and thank you for your tip how to solve this issue... I figgured out this by scaling the scene up a bit, as 10 times and it also fixed the problem.