Hey!
I’m running into a bit of a head-scratcher with the universal camera in Octane. I noticed that I can’t adjust the distortion sliders unless I check the ‘Use Distortion Texture’ box. But when I do that, things break pretty badly.
Interestingly, if I’m inside a render target, I can adjust the sliders just fine without enabling that option.
Am I missing something here? Any idea why this is happening or if there’s a workaround?
Thanks in advance!
Use Distortion Texture in universal camera
Moderator: juanjgon
- michaelskripin
- Posts: 23
- Joined: Mon Jul 20, 2020 4:58 pm
MacOS 15.4.1, M1 Max, Houdini 20.5, Octane 2025.1
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
Something may be up with the links in the UI, I am working on improving the renderTarget properties but can't give an ETA on it yet.