Use Distortion Texture in universal camera

Houdini Integrated Plugin

Moderator: juanjgon

Post Reply
michaelskripin
Licensed Customer
Posts: 23
Joined: Mon Jul 20, 2020 4:58 pm

Hey!

I’m running into a bit of a head-scratcher with the universal camera in Octane. I noticed that I can’t adjust the distortion sliders unless I check the ‘Use Distortion Texture’ box. But when I do that, things break pretty badly.

Interestingly, if I’m inside a render target, I can adjust the sliders just fine without enabling that option.

Am I missing something here? Any idea why this is happening or if there’s a workaround?

Thanks in advance!
Screenshot 2024-12-21 at 14.37.58.png
MacOS 15.4.1, M1 Max, Houdini 20.5, Octane 2025.1
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

Something may be up with the links in the UI, I am working on improving the renderTarget properties but can't give an ETA on it yet.
Post Reply

Return to “Houdini”