Hello everyone,
to get AO behind glass I have done 2 renderings so far. One rendering with glass, one without glass. I then used the 2 renderings in Photoshop.
Is it possible to render AO behind glass in one rendering process or is there another possibility?
Thanks for your input
Ambient Occlusion behind Glas
Moderators: ChrisHekman, aoktar
Internally, Octane considers AO and Refractive Rays as different categories of illumination. Octane Glass/Specular Materials by default allow Refractive Rays to pass, but not Ambient. I suggest you use the Ray Switch node in the Opacity channel of your glass material to make it at least partially transparent to AO rays. Depending on the color/thickness of your glass, you may need to experiment with what value between 0-1 looks correct to your eye.
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