I faced a situation I need help with.
How to make tracers have multiple colors? And is there a way to inherit color from particles?
Here is an example of simple scene

As we see it's possible to make particles have the color we want with a help of the cloner and instance color node


But it is not working with tracer, it takes only 1 color.
I tried random color and gradient, same result, only 1 color on render.
I put tracer in the fracture and set explode segments hoping it will make cinema4d octane to understand there are separate elements

No luck. The only way it was working is with reproduce particles and geometry on it.

But it's so heavy.
Is there any way to make usual tracers have multiple colors and inherit it from particles as cloner is doing?
Also, is there a way to control spline thickness? I haven't found it in tag-hair option.
Thanks!