Reflective ground with white backdrop help
Moderators: ChrisHekman, aoktar
How do I achieve this look in Octane with the specular reflection of the glasses on the ground and with a white backdrop?
I have only managed this so far with a specular material for the floor and a HDRI with some other area lights.
Would appreciate the help!Have you tried making it a mirror and putting either a light or a lit white surface behind it?
https://www.twowaymirrors.com/first-sur ... otography/
https://www.twowaymirrors.com/first-sur ... otography/
An HDRI for studio lighting is to avoid. Nothing hardly beats area lights for their controls and sampling efficiency. Just like in reality, only area lights are needed. HDRI shine in environment, barely anywhere else besides the Lightmap HDRLS software edge-case.x9nder wrote: I have only managed this so far with a specular material for the floor and a HDRI with some other area lights.
Here's is a quick-and-dirty demonstration:
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ORBX:
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Some of the methods have been covered on this page as well as some others on the website.
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Unnecessary. The setup shown works without any workaround, just like it would in real life.x9nder wrote:and adding a gradient to the opacity of the floor to remove the visible line of the floor creates that infinite look
Doing such workaround adds an extra step, whereas the real life setup is more practical and satisfactory. Whenever opacity can be avoided is a plus, a factor to consider (although insignificant on minimal usage).
Octane resources
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OCTANE POSTS (URLs have changed, which will break some links but all content remains available).