Reflective ground with white backdrop help

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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x9nder
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Posts: 4
Joined: Sun Mar 13, 2022 10:18 am

How do I achieve this look in Octane with the specular reflection of the glasses on the ground and with a white backdrop?
Reference to achieve
Reference to achieve
I have only managed this so far with a specular material for the floor and a HDRI with some other area lights.
What I have managed to create so far
What I have managed to create so far
Would appreciate the help!
twik25
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Posts: 29
Joined: Thu Dec 28, 2017 4:18 am

Have you tried making it a mirror and putting either a light or a lit white surface behind it?
https://www.twowaymirrors.com/first-sur ... otography/
skientia
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x9nder wrote: I have only managed this so far with a specular material for the floor and a HDRI with some other area lights.
An HDRI for studio lighting is to avoid. Nothing hardly beats area lights for their controls and sampling efficiency. Just like in reality, only area lights are needed. HDRI shine in environment, barely anywhere else besides the Lightmap HDRLS software edge-case.

Here's is a quick-and-dirty demonstration:
Image
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x9nder-studio-glass-photography-octane-demo.jpeg
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skientia
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ORBX:
x9nder-studio-glass-photography-octane-demo.orbx
(53.05 KiB) Downloaded 59 times
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skientia
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Some of the methods have been covered on this page as well as some others on the website.
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x9nder
Licensed Customer
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Joined: Sun Mar 13, 2022 10:18 am

Oh I found the solution thanks! Adding a light or a white background behind and adding a gradient to the opacity of the floor to remove the visible line of the floor creates that infinite look
skientia
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x9nder wrote:and adding a gradient to the opacity of the floor to remove the visible line of the floor creates that infinite look
Unnecessary. The setup shown works without any workaround, just like it would in real life.

Doing such workaround adds an extra step, whereas the real life setup is more practical and satisfactory. Whenever opacity can be avoided is a plus, a factor to consider (although insignificant on minimal usage).
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