Hi
Focus Distance/Focal Depth appears to be incorrectly linked to the zoom factor in both the Thinlens and Universal cameras in Orthographic modes. This happens in the Live Viewer only (not in C4D's viewport). In Standalone, the Focal Depth does not affect the zoom factor (and it shouldn't). Having these linked makes it very difficult to manually focus while in Orthographic mode in C4D.
Please either unlink these settings or put in a checkbox (set on by default) to ignore focal depth if it needs to be that way for backwards compatibility or something.
Attached are screenshots and source files. I'm using C4D 2024.4 and Octane 2023.1.3 on Windows 11.
Thanks,
-s
Orthographic Camera - Focal Depth issue
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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- Attachments
-
- Focus Distance Zoom.zip
- C4D and Standalone source
- (7.57 MiB) Downloaded 45 times
Have you tried to do what you want with Isometric option of camera?
Things are more complicated in plugins to simulate/translate. We have to modify the values to obtain what we want to do. So please try Isometric parameter in camera without enabling orthographic option.
Things are more complicated in plugins to simulate/translate. We have to modify the values to obtain what we want to do. So please try Isometric parameter in camera without enabling orthographic option.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi
It does work properly in Isometric mode, but if you want to render a side/front/top view (or any arbitrary angle) with depth of field, you have to rotate the entire scene to line up with the camera (since the isometric camera's rotation is locked at the isometric angle). That's difficult and messes with the lighting.
Octane respects C4D's zoom setting, so can you just disable the focal depth link and use zoom only for making objects larger/smaller?
Thanks again,
-s
It does work properly in Isometric mode, but if you want to render a side/front/top view (or any arbitrary angle) with depth of field, you have to rotate the entire scene to line up with the camera (since the isometric camera's rotation is locked at the isometric angle). That's difficult and messes with the lighting.
Octane respects C4D's zoom setting, so can you just disable the focal depth link and use zoom only for making objects larger/smaller?
Thanks again,
-s
At the current state making some changes are a bit hard, but I'll try to bring another solutions for this.speltrong wrote:Hi
It does work properly in Isometric mode, but if you want to render a side/front/top view (or any arbitrary angle) with depth of field, you have to rotate the entire scene to line up with the camera (since the isometric camera's rotation is locked at the isometric angle). That's difficult and messes with the lighting.
Octane respects C4D's zoom setting, so can you just disable the focal depth link and use zoom only for making objects larger/smaller?
Thanks again,
-s
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw