Win11, 4090 mobile, 64RAM, C4D 2024.4.0, Octane 2023.1.2-R7.
Universal Camera > Universal tab > Depth of Field section > Aperture Rotation does not work in the C4D plugin. It works in the corresponding Standalone app. Test files attached. Screenshots below:
Aperture Rotation slider does not work
Moderators: ChrisHekman, aoktar
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
- Attachments
-
- Bokeh Test Standalone.ocs
- (100.98 KiB) Downloaded 70 times
-
- Aperture Shape Rotation.zip
- (77.18 KiB) Downloaded 57 times
It's working as expected! Please try to reinstall your plugin, it maybe related to some wrong resource files.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Reinstalled - I'm now using 2023.1.3-[R2].
Still see the same behavior. Aperture rotation in the Thinlens camera type works ok. Aperture rotation in the Universal camera type does not. Simplified file here with just one sphere and two cameras. If you look through the ThinLens camera, it rotates as expected. If you look through the Universal camera it does not.
Still see the same behavior. Aperture rotation in the Thinlens camera type works ok. Aperture rotation in the Universal camera type does not. Simplified file here with just one sphere and two cameras. If you look through the ThinLens camera, it rotates as expected. If you look through the Universal camera it does not.
For what it's worth, I'm seeing the same behavior with OctanceC4D 2023.1.3_R2 under C4D 2023.2.1.aoktar wrote:It's working as expected! Please try to reinstall your plugin, it maybe related to some wrong resource files.
Thin lens camera aperture rotation working, but Universal camera aperture not rotating.
Animation Technical Director - Washington DC
It's doing something else of what you think, but not noticable. But looks like parameter has different range and name in universal camera (like a rotation value -360 to 360). It's mistakely named on thinlens camera, should be "bokeh rotation".
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw