If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.
c4d 2024.4.0
octane 2023.1.2 R6
geforce 4090
driver 551.86
win 11
mograph color ignoring particle color data
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You are using new particle tools. It's not yet implemented, not sure why do you post as a bug it!?boxfx wrote:If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.
c4d 2024.4.0
octane 2023.1.2 R6
geforce 4090
driver 551.86
win 11
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
if you set the MoGraph Cloners to render Instance, and use the Octane Instance Color node, instead of the C4D Color Shader, it seems to work as expected: Here is the scene: ciao,
Beppe
if you set the MoGraph Cloners to render Instance, and use the Octane Instance Color node, instead of the C4D Color Shader, it seems to work as expected: Here is the scene: ciao,
Beppe
I found something that doesn't work, so I posted it. I don't have your internal development map in front of me, for all I knew you've had access to the c4d particles beta for months and may have already implemented support for it.aoktar wrote:You are using new particle tools. It's not yet implemented, not sure why do you post as a bug it!?boxfx wrote:If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.
Last edited by boxfx on Sat Apr 13, 2024 1:48 pm, edited 1 time in total.
Thankyou xx, this will let us start experimenting with particles until the official support is released.bepeg4d wrote:Hi,
if you set the MoGraph Cloners to render Instance, and use the Octane Instance Color node, instead of the C4D Color Shader, it seems to work as expected: Here is the scene: ciao,
Beppe