Wave Optics Kernel

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ValorCatStudios
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https://youtube.com/@mandyxia8428?si=jyLOK4jYcdkD4ANj

Would LOVE to someday soon see a "Wave Optics" kernel in Octane! Can't think of anything more scientifically accurate than the literal simulation of light waves (Interference, diffraction, and polarization)!
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skientia
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ValorCatStudios wrote:scientifically accurate
No such thing as this, perhaps not even in distant future with quantum computing level of power, given how virtually infinitely intricate the reality is. Physically plausible is as far as any renderer can go, where renderer is referring to CGI production rendering software, unlike scientific oriented simulation software from and for laboratories that are purposed for research instead of commercial visualization / VFX.

However, this philosophy has always been in Octane's DNA, such as, but not limited to: spectral light transportation model, physically plausible material layering, features from the universal camera and technically, some unavailable features such as fluorescent, to only name a few.

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Bulwerk
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+1
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nuno1980
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We don't need this new kernel but yes the path tracing kernel is supported by birefringence (polarization... included but future), diffraction (future but available on Cinema 4D)... materials. :)
NOTE: I'm sorry for bad english due to mute ;)

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ValorCatStudios
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Polarization is only 1/3 component of the physical properties of lightwave interaction. Interference and diffraction also should have a tremendous effect on how light wraps around an object.

And I would argue scientific accuracy has been a major part of OTOY's DNA (I've watched every "state of otoy" video under the sun!)

L1: Direct lighting
L2: Spectral Brigade R&D
L3: Spectral Pathtracing
L4: Photon Tracing
L4: PMC (Metropolis Light Transport)
L5: ???? Wave Optics perhaps?

I love a diversity of options that literally no one else offers!!
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skientia
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ValorCatStudios wrote: And I would argue scientific accuracy
As solely a terminology matter, and rather pedantic, a more appropriate wording would be "physically plausible / physical plausibility", as it must be emphasized that the software is not intended for actual scientists and labs (those do exist) but "3d image makers", essentially art and visual entertainment.

That said "DNA trait" is undeniably a strength and quality-of-life.
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nuno1980
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ValorCatStudios wrote:...
L3: Spectral Pathtracing
L4: Photon Tracing
L4: PMC (Metropolis Light Transport)
L5: ???? Wave Optics perhaps?

I love a diversity of options that literally no one else offers!!
FALSE!

I correct your errors:
L3: PMC (for few various caustics missed - OR since v3.00 is caustics later than v2.25 at same S/px)
L4: Photon Tracing (for variable caustics (new) missed and/or glitched (learn - Variable caustics (new): Path Tracing vs Photon Tracing), if the glossy ground has roughness with less than 0.3 or 0.4)
L5: Path Tracing (spectral... included) (or Wave Optics? Dunno due to the lack of our test) but unfortunately we need very, very long number of samples per pixel with very long render time for very good caustics at our sun source. :)

L5 is highest realism of lighting level. :)
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skientia
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nuno1980 wrote:FALSE!
I correct your errors
No error to correct as only the name of the Kernels were mentioned.
nuno1980 wrote: L5: Path Tracing (spectral... included) (or Wave Optics? Dunno due to the lack of our test) but unfortunately we need very, very long number of samples per pixel with very long render time for very good caustics at our sun source. :)
That's the nature of path tracing and the case for all uni-directional Monte Carlo path tracers.
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nuno1980
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skientia wrote:No error to correct as only the name of the Kernels were mentioned.
But... I think @ValorCatStudios will make mistakes.
That's the nature of path tracing and the case for all uni-directional Monte Carlo path tracers.
Well, bidirectional path tracing (PT) is quick caustics but... indirect caustics aren't quick. Bidir PT is as faster as uni-directional PT for indirect caustics. ;)
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skientia
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nuno1980 wrote:
skientia wrote:No error to correct as only the name of the Kernels were mentioned.
But... I think @ValorCatStudios will make mistakes.
That's prejudice and a bold assumption.

The discussion around caustics and PT is rather futile as Photon Tracing is available. It covers most end-user use cases in a relatively quite elegant and examplary way.
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