Procedural Textures Rest Attribute

Houdini Integrated Plugin

Moderator: juanjgon

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Rkelly1912
Licensed Customer
Posts: 1
Joined: Tue May 30, 2017 5:57 pm

Hello Forum,

I'm having issues applying a material using a procedural noise node.
Once the object moves, the procedural noise remains in world space behind.

I was wondering how I would fix this?
Seems like a rest attribute or some sort of projection. However I would prefer to apply it to the points based on the rest so that it can remain without seams.

I'm unfamiliar with using rest to apply a material in octane, so any help is appreciated.
Or any existing forum posts or support docs would be great!

Thanks!
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galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
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Rest position is currently not implemented. It should be implemented in 2024 version but i wouldn't hold my breath since it's already been pushed a few times.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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