Hello Forum,
I'm having issues applying a material using a procedural noise node.
Once the object moves, the procedural noise remains in world space behind.
I was wondering how I would fix this?
Seems like a rest attribute or some sort of projection.  However I would prefer to apply it to the points based on the rest so that it can remain without seams.
I'm unfamiliar with using rest to apply a material in octane, so any help is appreciated.
Or any existing forum posts or support docs would be great!
Thanks!
            
			
									
						
										
						Procedural Textures Rest Attribute
Moderator: juanjgon
Rest position is currently not implemented. It should be implemented in 2024 version but i wouldn't hold my breath since it's already been pushed a few times.
            
			
									
						
							Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
			
						 
                                                                
                             
						
