Octane nodes appear in Blender even though addon deleted

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Some time ago and tried and then removed the Octane addon for Blender (had a lot of issues with it). I removed it according to instructions I received from this post:

viewtopic.php?f=32&t=81920&p=425889#p425889

However, I am continuing to get default Blender Environment and Material nodes whenever I start Blender on a new Eevee or Cycles project. See attached screenshot.

I looked through all my addon folders, both locally where my 3.6.1 version of Blender is installed, as well as in the Blender Foundation scripts folders found in AppData/Roaming directory. I can see no file or folders named Octane in any of these. Why am I still getting these Octane nodes?

FYI I don’t want to update to Blender 3.6.5 or 4.0 till I resolve this issue.
Screenshot 2023-11-28 154419.png
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

You probably have saved a startup file with Octane nodes in it. As the nodes are red, the addon is not active. Just remove those nodes and save the startup file again (File->Defaults->Save Startup File).
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

That did it. Thanks!
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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