Noise texture doesn't stick to object/character

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BySOLO
Posts: 1
Joined: Mon Mar 20, 2023 8:10 am

Hi all,

So I recently switched from eevee/cycles to Octane. I'm used to creating procedural textures for my characters and they would 'stick'/'not distort' when my character is moving. However, in Octane things seem to be slightly different. No matter what projection I use, the noise texture is moving.

I know that UV projection would solve this, however this will give me some hard edges where you can clearly see the UV Map...

Here's what I mean:
https://vimeo.com/880271925

Anyone knows how to solve this? I'm running on B3D, but both C4D and B3D tips are welcome.

Thanks <3

Alessio
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bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Alessio,

In C4D we use the "Pin Material" tag, have a look at here:
https://youtu.be/dF7Hl2qmAU0?si=EyySWS3qlzqTawTH

Surely, there is something similar in Blender too.

ciao,
Beppe
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