Hi all,
So I recently switched from eevee/cycles to Octane. I'm used to creating procedural textures for my characters and they would 'stick'/'not distort' when my character is moving. However, in Octane things seem to be slightly different. No matter what projection I use, the noise texture is moving.
I know that UV projection would solve this, however this will give me some hard edges where you can clearly see the UV Map...
Here's what I mean:
https://vimeo.com/880271925
Anyone knows how to solve this? I'm running on B3D, but both C4D and B3D tips are welcome.
Thanks <3
Alessio
Noise texture doesn't stick to object/character
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Hi Alessio,
In C4D we use the "Pin Material" tag, have a look at here:
https://youtu.be/dF7Hl2qmAU0?si=EyySWS3qlzqTawTH
Surely, there is something similar in Blender too.
ciao,
Beppe
In C4D we use the "Pin Material" tag, have a look at here:
https://youtu.be/dF7Hl2qmAU0?si=EyySWS3qlzqTawTH
Surely, there is something similar in Blender too.
ciao,
Beppe