Cunning extension of the converter snag
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- Elvissuperstar007
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Really add the function of a material converter, for example, from a standard to an octane shader, so that you can choose a shader style, not diffuse, for example, but immediately glossy. I understand that this is not correct, but there are models where there are a lot of materials and they are all diffuse, but it was worth choosing a gloss right away, it would give us additional functions ?
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- paride4331
- Posts: 3831
- Joined: Fri Sep 18, 2015 7:19 am