Cunning extension of the converter snag

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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Really add the function of a material converter, for example, from a standard to an octane shader, so that you can choose a shader style, not diffuse, for example, but immediately glossy. I understand that this is not correct, but there are models where there are a lot of materials and they are all diffuse, but it was worth choosing a gloss right away, it would give us additional functions ?
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi Elvissuperstar007,
I hope it helps.
Regards
Paride
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