Cunning extension of the converter snag
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- Elvissuperstar007
- Posts: 2507
- Joined: Thu May 20, 2010 8:20 am
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Really add the function of a material converter, for example, from a standard to an octane shader, so that you can choose a shader style, not diffuse, for example, but immediately glossy. I understand that this is not correct, but there are models where there are a lot of materials and they are all diffuse, but it was worth choosing a gloss right away, it would give us additional functions ?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am