greyscale vertext attribute and load cage
Moderator: face_off
That's right it doesn't work. I don't know the technical reasons, but "load cage" strips weight/color vertex maps.
I know that vertex map normals can still work, so it may be possible to fix this for other vertex map data. Paul would need to look into it.
I know that vertex map normals can still work, so it may be possible to fix this for other vertex map data. Paul would need to look into it.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Hi - can you send me a simple scene showing what you are trying to do please?
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
here is a stripped down version - basically I have a gravel texture, and I am trying to add variation by changing the scale based on a weightmap - this scene is only using a base image but in my full scene I have the usual textures including displacement- hence the need to use load cage.
- Attachments
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- weight_map_load_cage.zip
- (2.94 MiB) Downloaded 87 times
Thanks. A quick question - could you set the Subd Level of the plane to 0 and UNTICK Load Cage?
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Paul, if you don't enable load cage, then try to use vertex displacement with any subdivision level above 0 (on the displacement node), you will get splits between polygons.
jwfr, I just thought about another issue, even if this was fixed. Octane can't use vertex attributes in displacement (it's a limitation).
You could use them to create your diffuse texture, but it ignores vertex attribute nodes when connected to displacement.
jwfr, I just thought about another issue, even if this was fixed. Octane can't use vertex attributes in displacement (it's a limitation).
You could use them to create your diffuse texture, but it ignores vertex attribute nodes when connected to displacement.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ