greyscale vertext attribute and load cage

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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jwfvr
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hi - seems like the greyscale vertex attribute node does not work if "load cage" is enabled - I am trying to make a material using vertex displacement with weight map but its a no go - is there a way to make this work?
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funk
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That's right it doesn't work. I don't know the technical reasons, but "load cage" strips weight/color vertex maps.

I know that vertex map normals can still work, so it may be possible to fix this for other vertex map data. Paul would need to look into it.
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face_off
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Hi - can you send me a simple scene showing what you are trying to do please?

Thanks

Paul
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jwfvr
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here is a stripped down version - basically I have a gravel texture, and I am trying to add variation by changing the scale based on a weightmap - this scene is only using a base image but in my full scene I have the usual textures including displacement- hence the need to use load cage.
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weight_map_load_cage.zip
(2.94 MiB) Downloaded 86 times
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face_off
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Thanks. A quick question - could you set the Subd Level of the plane to 0 and UNTICK Load Cage?

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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funk
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Paul, if you don't enable load cage, then try to use vertex displacement with any subdivision level above 0 (on the displacement node), you will get splits between polygons.

jwfr, I just thought about another issue, even if this was fixed. Octane can't use vertex attributes in displacement (it's a limitation).
You could use them to create your diffuse texture, but it ignores vertex attribute nodes when connected to displacement.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
jwfvr
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Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

ok got it - yes it works if I use a diffuse texture so I think that's the way to go. thank you!
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