There's a bug with the Gradient Map node when including it in a group. If you create the group, it still works in the same session. But once you save the file and open it again, the Gradient Map node is corrupted. Consequently Blender crashes when you try to open and render a scene that has a Gradient Map node in a group. Attached is an image of the corrupted Gradient Map node.
Reproduce ...
*) Create a Garient Map node
*) But it in a group
*) Save and load the scene again
*) Look inside the group
It would be great if you could fix that. Cheers.
Gradient Map node corrupted after grouping
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
We're taking care of this, thanks for your report!