Distortion of non-UV objects

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

What's the proper way to distort a texture like that? Or any other texture that has a Projection node plugged into the Projection socket? Doing this with UV-mapped objects and the Distorted mesh UV Projection node seems to be fine, but once you deal with other projections, it becomes a bit tricky.
Distort_01.jpg
Here's a node setup for something like that in Cycles.
Distort_02.jpg
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

That would be extremely useful for sure. It's probably a feature that needs to be implemented in Standalone, unless we find a way to "read" and use Cycle's Texture Coordinates/Mapping nodes. I'll investigate! Thanks!
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Thanks. Definitely something that would expand the possibilities for texture creation a lot. Might not be too hard to figure out as it's basically the same as the already exiting UV based distortion option, just also working with other projection types.
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