What's the proper way to distort a texture like that? Or any other texture that has a Projection node plugged into the Projection socket? Doing this with UV-mapped objects and the Distorted mesh UV Projection node seems to be fine, but once you deal with other projections, it becomes a bit tricky.
Here's a node setup for something like that in Cycles.
Distortion of non-UV objects
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
That would be extremely useful for sure. It's probably a feature that needs to be implemented in Standalone, unless we find a way to "read" and use Cycle's Texture Coordinates/Mapping nodes. I'll investigate! Thanks!
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Thanks. Definitely something that would expand the possibilities for texture creation a lot. Might not be too hard to figure out as it's basically the same as the already exiting UV based distortion option, just also working with other projection types.