HI everyone
I'm trying to create a raised logo with a PNG, and when I switch to displacement, it doesn't matter what border mode I use, the texture just repeats everywhere
I've tried using a Baking Texture node, but that just result in the displacement because super-pixelated and low quality, even when I increase the resolution to 5000+
I don't recall this every happening before, is there something I'm suddenly doing wrong or missing?
How do I stop displacement textures from repeating?
Moderators: ChrisHekman, aoktar
Hi,
in short, you need to switch the Displacement node from Texture to Vertex mode, please have a look at this document here:
https://help.otoy.com/hc/en-us/articles ... splacement
ciao,
Beppe
in short, you need to switch the Displacement node from Texture to Vertex mode, please have a look at this document here:
https://help.otoy.com/hc/en-us/articles ... splacement
ciao,
Beppe
Crikey. Is there any plan to make it so that texture displacements don't repeat? Using Vertex displacement adds 11 million triangles to my scene just for a single piece of text on a bottle. There surely has to be a way to make it so that my texture doesn't repeat without having to increase the triangle count by 1000%?
It works fine for me without repeating :
Architectural Visualizations http://www.archviz-4d.studio