How do I stop displacement textures from repeating?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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leave2
Licensed Customer
Posts: 74
Joined: Sat Jun 18, 2022 9:38 am

HI everyone

I'm trying to create a raised logo with a PNG, and when I switch to displacement, it doesn't matter what border mode I use, the texture just repeats everywhere
I've tried using a Baking Texture node, but that just result in the displacement because super-pixelated and low quality, even when I increase the resolution to 5000+
I don't recall this every happening before, is there something I'm suddenly doing wrong or missing?
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bepeg4d
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Hi,
in short, you need to switch the Displacement node from Texture to Vertex mode, please have a look at this document here:
https://help.otoy.com/hc/en-us/articles ... splacement

ciao,
Beppe
leave2
Licensed Customer
Posts: 74
Joined: Sat Jun 18, 2022 9:38 am

Crikey. Is there any plan to make it so that texture displacements don't repeat? Using Vertex displacement adds 11 million triangles to my scene just for a single piece of text on a bottle. There surely has to be a way to make it so that my texture doesn't repeat without having to increase the triangle count by 1000%?
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SSmolak
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It works fine for me without repeating :
no_repeat.jpg
no_repeat2.jpg
Architectural Visualizations http://www.archviz-4d.studio
frankmci
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Location: Washington DC

SSmolak wrote:It works fine for me without repeating :
Yup, the trick is to bake the texture before it hits the displacement node.
Animation Technical Director - Washington DC
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