projection color to uvw not working with bump

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WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,

When using projection color to uvw connected to a procedural noise it works fine when the output is plugged into albedo, but when connected to bump, it doesn't do anything.

Attaching a sample scene.
Thanks
Yaniv
proj_2_uvw_bump1.png
Attachments
octane_color_to_uvw_bump1.rar
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hmm, I think the vertex attributes don't work for bump, do they?

-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

I don't know. I thought since it's actually generating projection coordinates then it should work just like world space coords work with noise and bump?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I think that right now, once you connect a node including vertex attributes to the bump input, the bump doesn't work, probably because the core can't compute the right shading derivates information for bump/normal mapping from vertex data. I don't know the details, but it sounds like this kind of limitation that other renderers also have.

-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Can you suggest a workaround for this? I've tried using the tool baked image node but that didn't work either.

Different issue I've also noticed is that bump textures from uv2 create strange artifacts on the uv island boundaries but when swapping uv2 to uv, it works fine.

Thanks
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