Hi,
When using projection color to uvw connected to a procedural noise it works fine when the output is plugged into albedo, but when connected to bump, it doesn't do anything.
Attaching a sample scene.
Thanks
Yaniv
projection color to uvw not working with bump
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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- Attachments
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- octane_color_to_uvw_bump1.rar
- (40.5 KiB) Downloaded 102 times
I think that right now, once you connect a node including vertex attributes to the bump input, the bump doesn't work, probably because the core can't compute the right shading derivates information for bump/normal mapping from vertex data. I don't know the details, but it sounds like this kind of limitation that other renderers also have.
-Juanjo
-Juanjo
Can you suggest a workaround for this? I've tried using the tool baked image node but that didn't work either.
Different issue I've also noticed is that bump textures from uv2 create strange artifacts on the uv island boundaries but when swapping uv2 to uv, it works fine.
Thanks
Different issue I've also noticed is that bump textures from uv2 create strange artifacts on the uv island boundaries but when swapping uv2 to uv, it works fine.
Thanks