Problem with Dynamics and cached object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
Jlutch
Licensed Customer
Posts: 15
Joined: Fri Feb 03, 2017 4:02 pm

I couldn't find a thread here for my issue, but if someone knows of one, please send it my way.

I have some dynamic type (a C4D Text object) that's setup as a rigid body and collides with a floor.
Octane is rendering everything correctly (most of the time) in the live viewer, but when I go to render in the picture viewer, Octane seems to be treating the simulation and/or cache totally differently.
In the picture viewer render, the text is shifted in the X-axis and the simulation is treating the word as one object instead of how it's cached: individual letters that fall and bounce on the floor.
I'm using the project cache to play the simulation forward and backward using the animated "Playback Time" option.
Any thoughts?
Capture_ProjectSettings.JPG
Capture_objectManager.JPG
Capture_PictureViewer.JPG
Capture_viewport01.JPG
Capture_viewport02.JPG
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Have you tested with a different renderer like Standard or RS?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”