I couldn't find a thread here for my issue, but if someone knows of one, please send it my way.
I have some dynamic type (a C4D Text object) that's setup as a rigid body and collides with a floor.
Octane is rendering everything correctly (most of the time) in the live viewer, but when I go to render in the picture viewer, Octane seems to be treating the simulation and/or cache totally differently.
In the picture viewer render, the text is shifted in the X-axis and the simulation is treating the word as one object instead of how it's cached: individual letters that fall and bounce on the floor.
I'm using the project cache to play the simulation forward and backward using the animated "Playback Time" option.
Any thoughts?
Problem with Dynamics and cached object
Moderators: ChrisHekman, aoktar
Have you tested with a different renderer like Standard or RS?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw