shine71 wrote:Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.
Thanks

Hi, I was able to reproduce the situation, the way to yield the expected result:
1. the texture file should not be loaded as "alpha image texture"
(or however it is renamed in Octane C4D), but instead, as a regular "RGB image texture"
2. then can be plugged to both the opacity slot and emission.