Odd emission behavior

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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shine71
Licensed Customer
Posts: 137
Joined: Sat Mar 15, 2014 5:16 pm

Hi everyone!
Could someone explain mw why I have this kind of behavior?
Flames are on planes, with alpha channels and emission as light emitters.
When candles are behind glasses it's all ok, if flame is into a glass alpha doesn't work....
Thanks for your help! :)

Cheers
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I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Check your Specular Depth in the selected Render Kernel; it likely needs to be set to a larger number
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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shine71
Licensed Customer
Posts: 137
Joined: Sat Mar 15, 2014 5:16 pm

Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.

Thanks :)
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

shine71 wrote:Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.

Thanks :)
Hi, I was able to reproduce the situation, the way to yield the expected result:
1. the texture file should not be loaded as "alpha image texture"
(or however it is renamed in Octane C4D), but instead, as a regular "RGB image texture"
2. then can be plugged to both the opacity slot and emission.
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shine71
Licensed Customer
Posts: 137
Joined: Sat Mar 15, 2014 5:16 pm

elsksa wrote:
shine71 wrote:Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.

Thanks :)
Hi, I was able to reproduce the situation, the way to yield the expected result:
1. the texture file should not be loaded as "alpha image texture"
(or however it is renamed in Octane C4D), but instead, as a regular "RGB image texture"
2. then can be plugged to both the opacity slot and emission.
It works!
Thanks a lot Elsksa! :)
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
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