Random Colors...?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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iacdxb
Licensed Customer
Posts: 36
Joined: Tue Jan 12, 2016 6:07 pm

Few objects under Fracture object with some other effectors, material applied to fracture object
but its showing only one color red, others not showing.
How can I get other colors...?
And these color are distributed bu material id, objects or primitives...?

Thanks.
...
Attachments
Screenshot_2023-01-04_123009.jpg
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
Random Color node works only with MoGraph in Render Instance mode or Octane Scatter.

For Fracture object you can use the Instance Color node, set the Maximum ID as the number of objects created by Fracture, assign a Random effector to Fracture, and set the Color Mode to Effect Color:
62A5D7ED-4C48-4E7D-8C82-8E04CD539AB0.jpeg
ciao,
Beppe
iacdxb
Licensed Customer
Posts: 36
Joined: Tue Jan 12, 2016 6:07 pm

Thanks, it works but it looks like gradient, how to give randomness.
Manually color set or any auto option...?

Thanks.
...
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SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
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Fracture is still tricky. I reported this some time ago.

You can use Color Shader with Shader Field in Random Effector using Fields color mode so all colors can be randomized by noise :
frac.jpg
This works too ( Random Effector color mode : Effector ) :
fract_grad.jpg
You can randomize easily here :
fract_rand.jpg
fract_rand.jpg (21.31 KiB) Viewed 820 times
Attachments
Oct_Fracture.zip
(85.28 KiB) Downloaded 42 times
Architectural Visualizations http://www.archviz-4d.studio
iacdxb
Licensed Customer
Posts: 36
Joined: Tue Jan 12, 2016 6:07 pm

wow... thanks.

Please try material system in easy way....!

Thanks.
...
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