Udim Virtual Textures are crashing Octane consistently

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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cturhanspire
Posts: 5
Joined: Wed Dec 14, 2022 5:16 pm

Granted our textures are really big (5x4096k textures), and I understand that the max in game option doesn't work in Octane, but still our textures don't exceed the ram limit and crash while loading every time we render our chars.
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